# VoxEdit Web > VoxEdit Web is a free voxel modeling and animation editor that runs in the browser with no install or account. Ricardo de Zoete (Hammy) made it as a Three.js web port of VoxEdit by The Sandbox. It opens and saves VoxEdit and MagicaVoxel project files, exports GLB, VOX and MP4, and AI agents can work in the same document through WebMCP. VoxEdit Web is made by Hammy, the maker name of Ricardo de Zoete, a designer and creative developer from the Netherlands (https://hammy.studio). It is a distinct web port, not the original VoxEdit desktop application; "VoxEdit" and "The Sandbox" belong to their respective owner. Polygon modeling lives in the sibling app MeshEdit (https://meshedit.xyz). ## Pages - [VoxEdit Web](https://voxedit.xyz/): the editor itself. It is a JavaScript app; its HTML carries a short summary. - [About VoxEdit Web](https://voxedit.xyz/about/): features, how to start, maker background and FAQ, as plain HTML with screenshots. - [VOX, VXM, VXR and VXA File Formats](https://voxedit.xyz/formats/): supported voxel, rig, animation and 3D interchange formats, local browser parsing and VOX/VXM-to-GLB workflow. - [WebMCP Voxel Modeling for AI Agents](https://voxedit.xyz/agents/): how in-tab WebMCP (`voxedit_*` tools on `document.modelContext`) works, Codex and Chrome browser setup, and copyable starter prompts. ## What it does - Voxel modeling: create, erase, paint and select voxels with pencil, line, rectangle, circle, sphere, box, face and bucket tools, a color picker and mirroring; layers, color palettes, emissive materials and reusable voxel parts; canvases from 8 to 128 voxels per side, resizable later. - Animation: rig starters (small, medium and large humans, a large equine, a spider, equipment and an empty rig), rigs made of voxel parts, keyframed animation clips on a timeline, animation curves, direct IK posing, pose sheets, loop checks and motion review. - Render view with studio, sunset and midnight lighting and soft shadows, plus a build view that drops voxels into place. - Files: reads and writes VoxEdit and MagicaVoxel model, rig, animation, block and collection files (VOX, VXM, VXR, VXA, VXB) and its own .vxm.json projects; OBJ, glTF and GLB imports are voxelized. - Export: GLB with shared geometry and materials (plus optional single-skin consolidate and lossless meshopt modes), glTF, OBJ, COLLADA (.dae), VOX and native VoxEdit files, and H.264 MP4 videos (turntables, animations and build animations) at up to 1080p. ## How to start 1. Open https://voxedit.xyz/ and choose Start creating. Name the project, pick a canvas size and choose Create model, or choose Open a project (https://voxedit.xyz/?intent=open). 2. In Model, pick a tool and a color, then click or drag in the viewport. Alt + drag orbits, the scroll wheel zooms and F fits the model. 3. Choose Start an animation to pick a rig, or switch to Animate to arrange parts and set keyframes. 4. Use Render view or Build view to present the model, then Export for GLB, VOX, MP4 and more. 5. Press Cmd/Ctrl + K in the editor to find any tool, panel or export by name. ## Working with AI agents In a browser that supports WebMCP site tools (for example Codex's built-in browser with Settings -> Browser -> Permissions -> Enable site tools), VoxEdit Web registers 17 `voxedit_*` tools on `document.modelContext`; Agent studio (https://voxedit.xyz/?intent=agent) shows the live status, starter prompts and examples. Agents use `voxedit_scene` (with `guide:"voxel"`, `"animation"` or `"export"`), `voxedit_operation_help` (with `contractHash` caching), and `voxedit_batch` for layered voxel modeling, reusable parts, rigs, procedural gait/IK animation, visual inspection and export. There is no server to install, no port and no pairing token, and human and agent edits share one undo history. For polygon mesh WebMCP workflows, use MeshEdit (https://meshedit.xyz/agents/). ## Privacy and limits Projects and recovery points stay in the browser until you export them, and there is no account. The site counts visits without cookies. File compatibility with the desktop application is a work in progress, so keep backups of original projects. ## FAQ - Is it free? Yes, free in the browser, with nothing to install and no account. - Is it the VoxEdit desktop app? No. It is a distinct web port by Hammy of VoxEdit by The Sandbox that aims to stay compatible with the desktop app's files and workflows. - What does it need? A current web browser with JavaScript and WebGL 2. - Who made it? Ricardo de Zoete (Hammy): https://hammy.studio/ ## Links - [Open VoxEdit Web](https://voxedit.xyz/) - [About VoxEdit Web and FAQ](https://voxedit.xyz/about/) - [Supported VOX, VXM, VXR and GLB Formats](https://voxedit.xyz/formats/) - [WebMCP Voxel Modeling for AI Agents](https://voxedit.xyz/agents/) - [VoxEdit Web on Product Hunt](https://www.producthunt.com/products/voxedit-web) - [MeshEdit, the polygon editor](https://meshedit.xyz/) - [MeshEdit for AI Agents](https://meshedit.xyz/agents/) - [Ricardo de Zoete (Hammy)](https://hammy.studio/)